Weekend Hot Topic: The Easiest Video Game Ever

Ratchet & Clank: screenshot Rift Apart

Ratchet & Clank: Rift Apart – Not a hard game (Photo: Sony)

Readers discuss the easiest video games they’ve ever played and whether they resent or welcome the lack of a challenge.

This week’s “Hot Topic” theme was suggested by reader Gunsch and was inspired by the debate over how hard video games are. We wanted to know what was the easiest game you’ve ever played and whether you think it would have been better or worse if it had been more difficult.

Lots of readers mentioned narrative-based games, with a bit of traditional gameplay, but also very mainstream games like Fallout and Uncharted, that you want as many people as possible to play through to the end.

Sleeping while working
I think Ratchet & Clank: Rift Apart might be the easiest game I’ve ever played. I’ve played a few other games in the series (don’t ask me which one) and I didn’t remember them as being particularly easy, but with this game it looked like I was doing it on autopilot, which how good the graphics shouldn’t be.

I definitely think it led me to lose interest in the game pretty quickly and in the end I wasn’t really interested and was eager to sell it and play something else.

For me an easy game is useless. If it’s a story game, without real gameplay, that’s fair enough but if it’s meant to be an action game, there’s no point in flying through everything without trying. Ratchet & Clank makes things worse because it’s also very repetitive, so combine it with a lack of challenge and you’ve got a snooze-inducing game.

find balance
A lot of video games nowadays are purposefully easy, especially Sony games that I find. Days Gone, Uncharted, Ghost Of Tsushima… The reason I took it out isn’t the formula so much but the lack of challenge. You just go through these games effortlessly and they all really need to beat them because the developer was more concerned with its story than the gameplay.

Uncharted is particularly bad in this case, to the point where I sometimes wasn’t sure if I was still controlling Drake or switched to cutting scenes, so I put in very little effort. These games were still fun at the time but a hollow feeling when you finish them, when you realize you spent all those hours and weren’t really doing anything.

You can increase the difficulty for the most part but this tends to go to the other extreme and suddenly everything becomes frustratingly difficult. Finding the right balance is difficult and I don’t think enough developers are putting the proper effort into it.

From DMG to PS5
One of the easiest games I’ve ever played, but one that I still enjoy to this day, is Teenage Mutant Ninja Turtles: Fall Of The Foot Clan on the original Game Boy.
It was the first game I bought for the Game Boy (or DMG as a recent GC reader called it) and for an early title it looked great, even on the little green dot matrix screen.

I think most of the reviews criticized it for being too easy at the time, but I still enjoy playing it and keep coming back to it for some simple straightforward games on the go.

I’m looking forward to the release of Teenage Mutant Ninja Turtles: The Cowabunga Collection to be able to play it on my PlayStation 5, along with the other titles included. All of that would really benefit from 120Hz, VRR, ray tracing – and this SSD would come in handy for load times too…no!

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From left to right
I think sims are easy games to play, that doesn’t make them bad but it’s just a fact. However, some of them may have some difficult puzzles that may take some time to think about the solution. With that in mind, my pick for this theme is The Artful Escape last year. It’s largely a narrative experience to enjoy as players just move their characters left and right across the 2.5D environment, valuing the game’s visual and audio delights.

That’s really it, unlike other similar games, there are no puzzles to solve either. The most involved gameplay ever is the “boss” battles which is similar to Simon which says it’s a mini-game that simply remembers the order in which buttons on the board are pressed in order to copy the guitar notes played by the boss. I get why the game is like this, but for me personally I would have preferred more of a challenge to these parts of the game, as they are supposed to make you feel like a rock ‘n’ roll god.

I did it somewhat, with the audio-visual scene, but had I challenged these sections more than I think, I would have finished those sections punching the air with the hair on the back of my neck at the end. So, a game that I enjoyed but that was too easy for me and that was at the expense of my taste.
Angry_Kurt (Twitter)
Play now: Kirby and the Forgotten Land

easy progress
Since they had so much exposure this week, I’d be inclined to say that Bethesda’s Skyrim and Fallout 3 and 4 qualify easily. The VAT in Fallout 3 and 4, with long-range weapons, makes it even easier.

Due to the nature of their open world exploration, skill trees, and easy combat mechanics, I found myself spending endless hours diving into the vision and fully enjoying myself, as I could go at my own pace and sneak all over.

At the age of 50, the idea of ​​fast-paced shooting games or lightning reaction fighting games has lost its luster, simply because of fading reaction times. Keep in mind I’m still pretty good at SNES Street Fighter 2 Turbo and could give most people a run for their money, but this is just a perfect game on a perfect console.

The Bethesda games are never overly challenging, but they are still satisfying, and getting the best of both worlds and god compared to the non-playing characters makes the final games very simplistic. If I hadn’t enjoyed exploring each site that much, I think I would have cleaned them up faster.

short and sweet
For some reason, ICO was the first game that came to mind for this reason, probably because it is now part of PS Plus Premium. It’s a very easy game, you probably only died twice.

It usually annoys me, but it’s a nicely crafted little game that works well, because it’s clearly meant to be that way. It also pays to be very short, so unlike some easy games, it’s in and out before you have a chance to resent it.

Difficulty level
I like now and then walking simulators like What Remains Of Edith Finch and Firewatch. I would consider these games easy because follow a story without too much risk. I suppose it’s more about the supposed challenge games that end up being easier.

In this case, I played games like Crash Bandicoot in the past and Harry Potter games on PS1 and PlayStation 2 back in the day and found them very easy. To the Moon on the PC is a beautiful and somewhat story driven adventure, where the challenges are limited and focus on unlocking the next part of the journey, by unlocking and finding the main items.

Easy mode for most games, I find it very easy; So like GameCentral, you choose the Medium or Standard player skill setting. To be very honest, I always go for games that are challenging and the fun comes from getting better at them. But games like Crash Bandicoot, which is pretty much a straight forward platformer, are definitely my vote for a title that’s really simple and makes the gameplay so boring that I’ve never been a fan of it.

There is no need for jumping skills as they all have a very standard level design and very linear courses, with random item combinations. It’s nowhere near my favorite platform games like Mario, Metroid, and Castlevania. But I find the opposite also happens with the easy gameplay as your characters get to beat skills and level ups. Then the game is back to being easy and it might just be hard to have a random boss.

Deus Ex is handy even in hard mode if stealth is the way to go, but that’s only because I’m so good at stealth, like in the Elder Scroll games. Relatively easy but I’m a guy who prefers to be challenged and I naturally gravitate toward the tougher end of the gaming spectrum.

Email your comments to: gamecentral@metro.co.uk

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